Summary of Updates – Week 14

Hello heroes!

Long time with no summary of updates, right? That’s because the team was focused in doing them. Here’s a huge list of the latest ones:

JOB ADJUSTMENTS

Swordsmen

CP Gain

  • CP generation increased, 20% -> 25%
  • Other skills to be analysed

Warrior

Death Angel

  • 150% P. ATK adjusted to flat skill damage
  • Lv 1/2/3 – 1200/1400/1600
  • Stun chance increased 60% -> 75%
  • Stun duration decreased to 1.5 seconds (all levels)
  • ATK/DEF buffs remain unchanged
  • Cooldown increased 60 -> 150 seconds

Giant Strike

  • Skill cooldown decreased – 12 seconds -> 6 seconds

Warrior/Gladiator/Barbarian

CP Skills

  • All CP generation skills adjusted to 80%

Archer

Focus

  • Adjusted from P. ATK % to flat bonus
  • Lv 1/2/3 – 30/40/50% -> 300/400/500 P. ATK
  • +1000 range is unchanged

Eyes of Oizys

  • Skill damage adjusted
  • Lv 1/2/3/4 – 465/554/648/748
  • Cooldown remains at 5 seconds

Eyes of Morpheus

  • Cooldown decreased to 2 seconds (all levels)

Assassin

Silent Fury

  • Skill attack speed decreased
  • Lv 1/2/3/4/5 – 25/30/35/40/45/50% -> 25/27/29/31/33

Blitz

  • Slow duration decreased
  • Lv 1/2/3/4/5 – 15/17/19/21/23s -> 3/3.5/4/4.5/5s

Dragon Claw

  • Stun duration decreased 2s -> 1.5s
  • Stun chance increased by +25% (all levels)
  • Lv 1/2/3/4/5 – 32/37/41/46/50% -> 40/46/51/57/62%

Assassin/Hunter/Dark Walker

CP Skills

  • All CP generation skills adjusted to 80%
  • Added Stealth skill to CP pool – 100%

Cleric

Divine Blessing

  • Adjusted from M. ATK % to flat shield amount
  • Shield: Lv 1/2/3 – 1000/1750/2500
  • Duration decreased 40s -> 15s – Cooldown decreased 5 mins – 3 mins

Shaman

Song of Recovery

  • Mana drain per second adjusted from 18 -> 5
  • Temporary change until reworked
  • Other skills to be analyzed

Cleric/Shaman/Priest

CP Skills

  • Ice Sphere, Destruction Sphere, and Thunder Lance added
  • 70% CP
  • Spells: Rapid healing and Healing CP decreased to 10%
  • Reason for change: Clerics can generate CP outside of combat uncontested

Wizard

Booby Trap

  • M. ATK% adjusted to flat skill damage
  • Lv 1/2/3 – 100/125/150% -> 1000/1250/1500
  • Critical damage adjusted from 2.0x -> 1.5x
  • Cooldown increased 60 -> 150 seconds

Boreas’ Rain

  • M. ATK% adjusted to flat skill damage
  • Lv 1/2/3/4 – 70/80/90/100% -> 700/800/900/1000
  • Critical damage adjusted from 2.0x -> 1.5x
  • Cooldown decreased 120 -> 60 seconds

Ice Lance

  • Stun duration decreased from 3s -> 1
  • Stun chance reverted back, 30% chance to all levels
  • Lv 5 = 75% / Lv 6 = 77%

Ice Shield

  • Duration decreased from 300s -> 180s
  • Shield amount decreased by 40% (all levels)

Wizard/Sorcerer/Elementalist

CP Skills

  • All CP generation skills adjusted to 70%
  • Silence Lv 43 skill increased to 100% CP

HP TABLE ADJUSTMENTS

  • Swordsman 1.95x
  • Warrior 1.8x
  • Assassin 1.65x
  • Archer 1.32x
  • Cleric 1.22x
  • Wizard 1.2x

EQUIPMENT ADJUSTMENTS

  • Rare weapon discrepancies fixed
  • Level 40 Unique weapons and armor values increased
  • Rogue armor M. DEF value adjusted to differentiate from Fighter armor

COLOSSEUM ARENA IS NOW OPEN

  • You can now test your might anytime you want (outside of Sacred War schedules) with multiple group options!
  • Play to earn additional God Points!

MONSTER DROP FIXES

  • We did multiple fixes to the monsters drops on the lv. 38 dungeons

That’s it for these latest weeks. We will continue to work on other issues not mentioned here. You can see the progress on our development board.