You may have noticed that every now and then there is a message on screen that says ‘Skyway (Lv. 20-30) is opening for Sacred War‘ or something to that effect, followed by a pop-up window in the top corner right of your screen. This is Edda’s mass PvP or RvR system, also known as Sacred Wars.
⏰ Current Schedule
|Temple (Lv. 1-19)||00:00 AM|
|Skyway (Lv. 20-40)||2:00 AM|
|Skyway (Lv. 1-19)||4:00 AM|
|Rage (Lv. 20-40)||6:00 AM|
|Rage (Lv. 1-19)||8:00 AM|
|Temple (Lv. 20-40)||10:00 AM|
|Temple (Lv. 1-19)||12:00 PM|
|Skyway (Lv. 20-40)||2:00 PM|
|Temple (Lv. 20-40)||4:00 PM|
|Rage (Lv. 20-40)||6:00 PM|
|Shrine of Heaven (Lv. 20-40)||7:00 PM|
|Rage (Lv. 20-40)||8:00 PM|
What is a Sacred War?
Sacred Wars are mass PvP events that the entire game revolves around. At specific times during the day, special RvR zones will open for players to enter. The times of day these maps are open are shown in server time (BRT) next to the zone name. These zones will be open for 27 minutes – in those 27 minutes, Olympians and Titans will face each other in an all-out battle of brains and brawn.
What is the goal of a Sacred War?
Of course, in any war, there must be a winner! The object of wars is to control as many Sacred Relics as possible. These are giant floating crystals that will appear at specific points on each map. You can gain control of a Relic by placing it on a special support called Sanctuary. The side with the most relics at the end of the war wins!
What do I get for winning?
Many things! We’ll talk more about this in the Rewards section.
War has a lot of terminology! Here is a small dictionary of terms to help you understand people at war:
- Relic: A giant floating crystal that grants rewards to your faction if controlled at the end of the war. Also known as crystals.
- Sanctuary: A special support for you to place a Relic. Usually located near your base.
- Base: An area of the map designated as your faction’s territory. Defend it with your lives!
- Commander: An experienced player who will help coordinate your faction during a war.
- God Points: The Sacred Wars EXP and currency system.
- God Ranks: The Sacred War equivalent of levels in PvE.
- Consecration: The act of placing a Relic in a Shrine.
- Carrier/Holder: The person who is transporting a Relic from its spawn point to a Shrine in their base.
- Guards: Each base is guarded by… well, guards. They will attack any player from the opposing faction who gets too close to their base.
- Guardians: These are giant mechanical golems that will be summoned during wars to help your faction if you are losing (based on points). Also known as Elites.
- Results Table: Shows the stats and points earned by each player in War.
- Scoreboard: Shows the time left in the war and the number of Relics each faction has consecrated.
Entering a Sacred War
How do I join a Sacred War?
There is a small circle in the upper left corner of your minimap. When this button shows an image of 2 crossed swords on a flashing red background, it means that a Sacred War is underway! Click this button to show a list of Sacred War zones. These war zones are organized by level ranges; you can only enter Wars for your level range. If any of them are open, you can join the War! You have to be quick – there is a limit on how many players can enter each Sacred War map.
War Zone Map
War maps are quite different from normal PvE maps. Upon entering War, you will be transported to your faction’s base. Here is an outline of the main war zones, using the Temple map as an example:
1. Olympus Base: This is where all Olympian players will spawn upon entering Holy War or after dying. A merchant selling goods will be at each of the bases. The base is also protected by guards.
2. Sanctuaries of Olympus: This is where the Sanctuaries (bearers of relics) of Olympus are located. You can tell because the shrines are colored blue. Shrines are usually located near your faction base.
3. Neutral Shrines: This is where Relics will appear when the player who owns a Relic dies OR the Relic is not placed in a Shrine within 3 minutes. They are colored green.
4. Sanctuaries of the Titans: Where the Sanctuaries of the Titans are located. They are colored red.
5. Titan Base: Identical to the Olympus base, but for Titan players.
6. Relics: The location of each relic is shown on the screen. They are color-coded based on the faction that owns them – Blue for Olympus, Red for Titan, and Green for Neutral.
7. Battleground Commander: The location of your Battleground Commander is also shown as a blue or red flag (depending on your faction, I’m an Olympian so it’s blue for me).
Note that the location of the bases and corresponding shrines is not fixed. Each map has 2 bases/shrine areas and which one your faction gets is randomly determined at the start of each war.
The scoreboard tracks all the essential information in the war. It is located in the lower right corner of the screen. There are four main components of the scoreboard – the timer, the scoreboard itself, and the results.
- The timer sits on top of the scoreboard and… well, it keeps you in the loop on what happens in war. There are three modes for the timer, Relic Generation, which tells you how much time is left for relics to spawn (relics spawn 2 minutes after the start of the war), Time, which tells you how much time is left in the war, and Countdown. Regressive, which is activated when there are 5 minutes left in War.
- The scoreboard itself shows the number of Hallows enshrined on each side. Simple things.
- The Results panel can be accessed by clicking on the exclamation mark (!). See below for more details.
- A contagem de jogadores simplesmente informa quantos jogadores de cada lado estão em guerra.
If you are the battlefield commander, an extra bar will also appear above the scoreboard that reads ‘Battlefield Commander’. See below for more details on how to be the Commander.
What do you do in Sacred Wars?
There are two (or three) objectives in the war, depending on your play style.
- Capture the relics and protect them;
- Support your faction as best you can with heals and buffs (for clerics);
- Kill as many people as you can (Mass PvP).
Capturing and controlling relics
As stated earlier, Relics will appear at Neutral Shrines located around the map. To take a Relic back to their Sanctuary, the player needs to transport it. Capturing relics is pretty simple. See how to do it:
Simply walk to a Neutral Shrine that has a Relic and double-click on it. You will start capturing the relic. Capturing the relic takes time and you will see a small progress bar appear to show how close you are to capturing the relic. Normally, it takes 6 seconds to capture a relic. When you capture a relic, a system message will appear announcing your success.
After capturing the Relic, you will have three minutes to enshrine it in your base. If you don’t consecrate it within 3 minutes or die while holding a relic, you will lose the relic and it will respawn in Neutral Shrine. The amount of time remaining in your Relic is shown by a small crystal situated near your skill bar. It’s not always the best idea to consecrate the Relic right away – listen to your fellow players and commander for advice on the best time to consecrate. Sometimes, not consecrating anything can be the best option!
If you are instructed to consecrate your relic, it is exactly the same as capturing a relic. Double-click a Shrine in your base to place the Relic there. Like the capture, it will take about 6 seconds to enshrine a relic. When the relic is consecrated, it appears in the Sanctuary.
The Scoreboard and the God Points System
You’ll notice that at the end of each war, a results board appears. This lists each player’s essential stats. The Scoreboard can be accessed at any time by pressing the exclamation mark (!) located next to the scoreboard at the bottom of the screen.
There are a series of wars to complete a Sacred War. These include God Points and EXP buffs.
What are God Points and where can I see them?
God Points (GP) are one of the rewards you get for completing a Sacred War. Think of it as War EXP. Each time you complete a Sacred War, God Points are awarded based on your rank and the points scored in each War. Currently, God Points are distributed at the conclusion of each War. God Points, in addition to being a form of EXP, are also a form of currency. You can see your GP amount by pressing C to open the Character window, then clicking on the ‘God Info’ tab at the top of the window.
How does God Point work as an EXP system?
Just like normal EXP, you can level up your God Rank when you earn enough GP. Your current god level is shown next to your name in square brackets (for example, [Vagabond]). When your rank is high enough, you will receive a special buff that will help you in PvE. These buffs get better and better as you level up! The God of War system also gives special rewards to players with the most GP in their class!
What other rewards are there?
Everyone who participates in the Sacred War receives an EXP bonus. If your faction wins, you gain a 30% EXP bonus. If you lose, it’s a 10% EXP bonus. These buffs last for 30 minutes after the war, so use them well!
‘Are God Points a determining factor for who wins the War?’
No they are not. Only the relics determine who wins the war. The only thing your faction’s God Point total determines is whether you summon Guardians or not.
‘Do I have to be at war for a whole 27 minutes to gain GP?’
No. If you are in the War when it ends and have scored at least one point during the War, you will gain GP. Theoretically, if you’re at war in the last 5 seconds and manage to score points somehow, you’ll gain GP.
‘If I spend my GP on items, will I go down in rank?’
No, you won’t. If you look in the Character window, the GP is divided into 2 categories, GP Rating and Available GP. GP Rank is basically the EXP side of things and Available GP is the currency side of things. When you earn GP in War, the amount of GP you earn will be added to Rank and Available GP.
‘Help! I was in the war, but I ended up going back to the city and I can’t go back!’
There is a small problem with war. To prevent people from abusing wars, any player who doesn’t move for 1 minute will be kicked out of the war. If you leave the war for any reason (e.g., being expelled, leaving during the war, disconnecting), you will receive a Fugitive penalty. This is applied as a debuff at the top of the screen next to your minimap and prevents you from entering War for 30 seconds after exiting.
‘Any other tips for the Sacred War?’
Here are some tips:
- Teamwork is everything. Large scale wars are won based on which side has the best teamwork. Sure, numbers and levels count, but you’d expect them to be fairly balanced with a big war. The only differentiating factor then is intelligence and teamwork.
- Each class needs to play its part. You know something is wrong when you have a frontline cleric taking damage with a swordsman hiding behind them. If you are a healer, don’t just stand still and heal. If you are a warrior or a swordsman, step forward!
- Only enshrine when you know your side can protect your crystal. A poorly defended crystal just beckons the other team to go and steal it. Oh! Have its wielder hold it until it is safe or the 3 minute timer expires and the crystal returns to the neutral Relic. If that’s the case, make sure you have someone ready at the Relic to ensure your team can regain possession of the crystal once it returns.
- Don’t run if you have support. If there’s a cleric around, they’ll usually be able to save their skin if they’re doing their jobs right. Also, if you have DPS classes with you, they will also help you kill your attackers.
- If you die, it’s not the end of the world. You just respawn at your base.
Good game and good wars!