Defender (Defensor)

A tank class that specializes in absorbing damage from enemies and protecting their allies. They are known for their high health and armor, as well as their ability to control the battlefield and draw enemy attacks away from their allies.

STRENGTH

STAMINA

INTELLIGENCE

WISDOM

HIT

EVASION

CRITICAL

HP

MP

Class Change

To become a Defender, you must be level 40. Start the quest by talking to the Fighter Master (Magellan) in Gaiyan Town.

Defender artwork

Sword: One-Handed

Severe Cut

LevelDescription
1Attacks enemy with increased critical damage by 200%, and 37 of Damage. Range of 400, Cooltime of 3.4 sec.
2Attacks enemy with increased critical damage by 200%, and 38 of Damage. Range of 400, Cooltime of 3.4 sec.
3Attacks enemy with increased critical damage by 200%, and 39 of Damage. Range of 400, Cooltime of 3.4 sec.
4Attacks enemy with increased critical damage by 200%, and 40 of Damage. Range of 400, Cooltime of 3.4 sec.
5Attacks enemy with increased critical damage by 200%, and 41 of Damage. Range of 400, Cooltime of 3.4 sec.
6Attacks enemy with increased critical damage by 200%, and 42 of Damage. Range of 400, Cooltime of 3.4 sec.
7Attacks enemy with increased critical damage by 200%, and 43 of Damage. Range of 400, Cooltime of 3.4 sec.
8Attacks enemy with increased critical damage by 200%, and 44 of Damage. Range of 400, Cooltime of 3.4 sec.
9Attacks enemy with increased critical damage by 200%, and 45 of Damage. Range of 400, Cooltime of 3.4 sec.
10Attacks enemy with increased critical damage by 200%, and 46 of Damage. Range of 400, Cooltime of 3.4 sec.

Warrior Strike

LevelDescription
1Attacks enemy with increased critical damage by 200%, and 37 of Damage. Range of 400, Cooltime of 2.6 sec. Increases Max HP by 4% for 20 sec. This effect may stack up to 3 times.
2Attacks enemy with increased critical damage by 200%, and 38 of Damage. Range of 400, Cooltime of 2.6 sec. Increases Max HP by 4% for 23 sec. This effect may stack up to 3 times.
3Attacks enemy with increased critical damage by 200%, and 39 of Damage. Range of 400, Cooltime of 2.6 sec. Increases Max HP by 4% for 26 sec. This effect may stack up to 4 times.
4Attacks enemy with increased critical damage by 200%, and 40 of Damage. Range of 400, Cooltime of 2.6 sec. Increases Max HP by 4% for 29 sec. This effect may stack up to 4 times.
5Attacks enemy with increased critical damage by 200%, and 41 of Damage. Range of 400, Cooltime of 2.6 sec. Increases Max HP by 4% for 32 sec. This effect may stack up to 5 times.

No Limit

Shield